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Showing content with the highest reputation on 12/13/17 in all areas

  1. New mod added! Check out the required mods topic! Added: Perk and XP System. There are currently 25 way to earn XP. Changed: Traders to match new mods. Mission loot to match the new mods. Loot table to match new mods. VG App only shows needed information. Added ERCO to the 200k loadout. Max view distance to 2700m. Removed useless map edits and removed the building limits from them. Removed EBM Flag from traders. Fixed: Mission announcements displaying the wrong information. Other random misc stuff.
    2 points
  2. Exile Chernarus Isles - Rolling Changelog I have been requested to update this as comments, so people know when something has been changed. Here is the previous changelog: HERE
    1 point
  3. Fixed: Flag stealing. Removed: Base Kits that spawn when you place down flags. You now only get basic tools.
    1 point
  4. I assume its a problem with your mods. Have you downloaded / updated all the mods we are using? My second guess would be HVP (Hollow's Vehicle Pack) - me and somebody else had problems with it as well. Just download HVP and missing mods from the required-mods-topic. The required mods can be found on this topic.
    1 point
  5. Updated the server with the "Hotfix". Fixed: Possible weapon disappearing bug. Deployed Vehicle cleanup randomly cleaning up at the wrong times. SafeZonePlus Godmode not applying in some cases. Changed: Prisoner Magazine #3 and #4 have a slightly better chance of spawning on the Radiation island. Incoming Missile Warning. Also should appear faster. Mission cleanup times. Removed: Anti-Combat Logging. Was not fair on the legit players. "NO PVP ZONE" Triggers. (On screen messages). This is not good for performance.
    1 point
  6. Removed: Deming Drone. Ones that have been bought already won't be deleted until further notice. Fixed: Get Frag Killer is more accurate. (Not weapons type. Very hard in Arma)
    1 point
  7. Exile server updated to 1.78 and should be stable now These changes were made over the past week and hopefully I will have more time now to bring new stuff to the server! Fixed: Vehicle repairing. Database not cleaning up correctly. Diver spawn loadout now has the correct uniform. Hacking sometimes gave out errors. SafeZonePlus fail safe check to make sure players get kicked out of vehicles they don't own. Tuning Shop issues that caused vehicles to blow up on exit. Vehicles can be tuned without having to wait until restart or storing it in a
    1 point
  8. Fixed: XM8 apps overlapping at times. CUP lamp issues. Changed: Vehicle Deploy no longer sends network requests = less lag. EDIT: Reverted due to causing issues with other scripts. Will rework this soon.
    1 point
  9. Fixed: Simulation issues. If you have any more issues with your vehicles freezing, then please contact an admin. Changed: Tuning Shop preview position. Couple CDF Static weapon positions.
    1 point
  10. Added: Vehicle Tuning Shop for our Premium members. (Allows the ability to add RGB Underglow and textures such as Chrome, fade, Glow in the dark and Metallic) This can be accessed from the SafeZone while in a vehicle. Just use the scroll menu and you will see it. New CDF mission, "CDF Work Camp". The new layout was built by @OlliE. The AI are a little harder and the 5 loot crates have at least 3 different positions to spawn in. (AI on other missions stay the same difficulty). Changed: Spawned Quad and Karts will despawn if you move more than 100m awa
    1 point
  11. Added: Extra inventory button to spawn a quad. Changed: Made it clearer to sell crates in the safezone using the Crate Storage.
    1 point
  12. Changed: TRYK Backpack And Vest prices to match Exile and MAS prices. SPMG,Navid,Lynx,KSVK and M107 prices have been increased. And some other small price fixes.
    1 point
  13. Added: Hellcat to Black Market "Incoming Missile" warning once stinger/strela rocket has been shot.
    1 point
  14. Fixed: Dead players will no longer stop you from building. SafeZonePlus not activating/deactivating in some cases.
    1 point
  15. Fixed: "Open Crate Storage" showing when in a vehicle outside of the Safezone. Not being able to load crates near bases. Building height limit being to strict in some cases. Fog will no longer appear. Added: Bunch of weapons and uniforms to mission AI.
    1 point
  16. Fixed: EBM action menus. Buying launchers from traders. Building height back to 30m. Possible Freezing mid air...? Added: Strella to Black Market. More RPG 7 Rockets.
    1 point
  17. Fixed: Base Painting dialog not closing.
    1 point
  18. Updated: JSRS Sound Mod Added: JSRS NIArms Addon All mods can be found HERE
    1 point
  19. Added: 5 Different Loadouts to choose on spawn. The gear depends on your respect level, each Loadout has 10 Tiers.
    1 point
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