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Showing content with the highest reputation on 03/02/20 in all areas

  1. Changed: Better saving for vehicle/container inventories: Stored weapons with attachments no longer split up into individual items. Backpack within a backpack saves correctly. Such as a UAV backpack within a normal carryall backpack. Also applies to players. Better saving for player inventories: Facemasks should not be overridden by the selected one on your Arma profile. Basically every inventory will be the same... Server restarts for vehicles/containers and relogging for players.
    2 points
  2. Changed: Hide objects around mission reward vehicles. Incase a mission decides to spawn near trees, rocks ect... Increased the price on the Avalanche to 15,000 from 6,000 Poptabs. Increased the price of the green Hummingbird to 12,000 from 7,000. Stopped infiSTAR from locking vehicles when using them to trade. A tower in the Chernarus radiation zone didn't have simulation, it now does. Disabled double XP for the XP System. Vehicles can now be flipped while the engine is running. Unloading crates from "Crate Storage" now cannot take damage to pre
    0 points
  3. Fixed: Turning off the Arma HUD would interfere with other UI elements such as the Rangefinder.
    0 points
  4. Mods: Updated [SG] Mod Added x2 ladder climbing speed Added default Arma 3 HUD. Can be disabled/enabled in the XM8 settings, it is on by default. Added new shotguns from KA Weapons. Removed player highlighting from the Nightstalker scope. (wall hack basically ?) Added new variants of spawn vehicles with no inventory space to prevent instant gear despawning. (Same spawn vehicles. Quad, Kart, Jetski depending on server) Removed Throwable C4 and Gas Grenades due to the unnecessary scripts that was needed to make them work
    0 points
  5. Added: The ability to get Pin Codes for doors and safes by scrolling on them. Default only territory owners have permission to get codes. Permissions can be changed in the Territory Management App. Fixed: Fix me no longer deletes scopes that are your backpack/vest/uniform (was fixed a while ago) Removed: Navids from spawning on AI. You can obtain Navids from: Radiation Zone CDF mission crates Underwater sea crates Daily Reward Some bugged E
    0 points
  6. Mods: Added back DS Houses as Livonia assets cause FPS drops.
    0 points
  7. Mods: Removed DS Houses. Added: Replaced standard CUP buildings with Livonia's equivalent. Hide locked kits button on the spawn menu. Fixed: Defibrillators no longer get placed below floors when reviving over water. Hacking laptops no longer get placed below floors when a hack completes/cancels/fails. Kicking issues when setting way points on drones.
    0 points
  8. Added: New-ish Base Camera System You can now name cameras. (Only territory moderators can change camera names) Cameras always show in the same order. (Order based on first to last placed) Fixed displaying the wrong camera in use. Fixed: Breaching charges "nulling" when placed - Thanks to DB from MGT.
    0 points
  9. Added: The ability to purchase multiple quantities of items at once at the traders. (Currently limited to 10x) Fixed: Reviving no longer continues when the player reviving dies.
    0 points
  10. Changed: Altis: You can no longer shoot an armed ground vehicle within 500m of CDF while the mission is active. There is now a 5 second cooldown between "jumping". (Does not apply to vaulting)
    0 points
  11. Fixed: Some actions not showing on the Concrete Tower when above a certain height. (Such as the Breaching action) Changed: Breaching charges required for some constructions: (Default is 2 charges for everything) Concrete Tower now takes 4 Big Mommas to destroy. Concrete Helicopter Pad now takes 4 Big Mommas to destroy. Concrete Hangar Gate now takes 3 Big Mommas to destroy. Concrete Wire Wall now takes 3 Big Mommas to destroy. Concrete Watch Tower now takes 3 Big Mommas to destroy. Concrete Box
    0 points
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