AGR0- 11 Posted September 19, 2017 Share Posted September 19, 2017 So I have quite a bit of time on my hands, as will be apparent by this post, and instead of using that time on something productive I spent it on trawling through the many Arma 3 pbo's looking for different, hidden texture files within Vanilla Arma 3. I'm not entirely sure how Arma 3/Exile handles the paint jobs, however I imagine it is just a texture swap? I don't know, you guys might know better how to use this info. Either way, these are all the ones I've found at the time of writing this. Seeing as you use more armed vehicles than we did on the previous server I was part of I can try looking for those as well if there is interest. Disclaimer though, I'm not a professional so there might be some mistakes however from testing in the Editor all of these work out there. Keep in mind I am just copy pasting a list I have made, so a lot of these might already be on the server. Either way, buckle up, this is quite the list.. Lul Aircraft Ghosthawk Default Black this setObjectTextureGlobal [0,'\A3\air_f_beta\heli_transport_01\data\heli_transport_01_ext01_co.paa']; this setObjectTextureGlobal [1,'\A3\air_f_beta\heli_transport_01\data\heli_transport_01_ext02_co.paa']; Olive this setObjectTextureGlobal [0,'\A3\air_f_beta\heli_transport_01\data\heli_transport_01_ext01_blufor_co.paa']; this setObjectTextureGlobal [1,'\A3\air_f_beta\heli_transport_01\data\heli_transport_01_ext02_blufor_co.paa']; CTRG Dazzle Sand this setObjectTextureGlobal [0,'\A3\air_f_exp\heli_transport_01\data\heli_transport_01_ext01_sand_co.paa']; this setObjectTextureGlobal [1,'\A3\air_f_exp\heli_transport_01\data\heli_transport_01_ext02_sand_co.paa']; CTRG Dazzle Tropic this setObjectTextureGlobal [0,'\A3\air_f_exp\heli_transport_01\data\heli_transport_01_ext01_tropic_co.paa']; this setObjectTextureGlobal [1,'\A3\air_f_exp\heli_transport_01\data\heli_transport_01_ext02_tropic_co.paa']; Mohawk Default AAF this setObjectTextureGlobal [0,'\A3\air_f_beta\heli_transport_02\data\heli_transport_02_1_indp_co.paa']; this setObjectTextureGlobal [1,'\A3\air_f_beta\heli_transport_02\data\heli_transport_02_2_indp_co.paa']; this setObjectTextureGlobal [2,'\A3\air_f_beta\heli_transport_02\data\heli_transport_02_3_indp_co.paa']; Dahoman Civilian this setObjectTextureGlobal [0,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_dahoman_co.paa"]; this setObjectTextureGlobal [1,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_dahoman_co.paa"]; this setObjectTextureGlobal [2,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_dahoman_co.paa"]; ION Civilian this setObjectTextureGlobal [0,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_ion_co.paa"]; this setObjectTextureGlobal [1,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_ion_co.paa"]; this setObjectTextureGlobal [2,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_ion_co.paa"]; M-900 / Hummingbird / Pawnee (These all work interchangeably between the 3 helis, most of these were made for the M-900, however some of them also work fine for the other two, others don't work quite as well. Pick and choose however you want to. There are a good few I quite like for the Pawnee and Hummingbird despite the green.) Default NATO Olive this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\heli_light_01_ext_blufor_co.paa']; AAF Digital this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\heli_light_01_ext_indp_co.paa']; ION Black this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\heli_light_01_ext_ion_co.paa']; Blueline Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_blueline_co.paa']; Digital this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_digital_co.paa']; Elliptical Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_elliptical_co.paa']; Furious Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_furious_co.paa']; Graywatcher Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_graywatcher_co.paa']; Jeans Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_jeans_co.paa']; Light Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_light_co.paa']; Shadow Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_shadow_co.paa']; Sheriff Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_sheriff_co.paa']; Speedy Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_speedy_co.paa']; Sunset Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_sunset_co.paa']; Vrana Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_vrana_co.paa']; Wasp Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_wasp_co.paa']; Wave Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_wave_co.paa']; Orca Default Black this setObjectTextureGlobal [0,'\A3\air_f\heli_light_02\data\heli_light_02_ext_co.paa']; Orca Custom Civilian this setObjectTextureGlobal [0,'\A3\air_f_heli\heli_light_02\data\heli_light_02_ext_opfor_v2_co.paa']; Civilian this setObjectTextureGlobal [0,'\A3\air_f\heli_light_02\data\heli_light_02_ext_civilian_co.paa']; AAF Digital this setObjectTextureGlobal [0,'\A3\air_f\heli_light_02\data\heli_light_02_ext_indp_co.paa']; CSAT Digital this setObjectTextureGlobal [0,'\A3\air_f\heli_light_02\data\heli_light_02_ext_opfor_co.paa']; Hellcat Default Olive this setObjectTextureGlobal [0,'\A3\air_f_epb\heli_light_03\data\heli_light_03_base_co.paa']; AAF Digital this setObjectTextureGlobal [0,'\A3\air_f_epb\heli_light_03\data\heli_light_03_base_indp_co.paa']; Blackfish Default Olive this setObjectTextureGlobal [0,'\A3\air_f_exp\vtol_01\data\vtol_01_ext01_olive_co.paa']; this setObjectTextureGlobal [1,'\A3\air_f_exp\vtol_01\data\vtol_01_ext02_olive_co.paa']; this setObjectTextureGlobal [2,'\A3\air_f_exp\vtol_01\data\vtol_01_ext03_olive_co.paa']; this setObjectTextureGlobal [3,'\A3\air_f_exp\vtol_01\data\vtol_01_ext04_olive_co.paa']; Blue Shark Custom this setObjectTextureGlobal [0,'\A3\air_f_exp\vtol_01\data\vtol_01_ext01_blue_co.paa']; this setObjectTextureGlobal [1,'\A3\air_f_exp\vtol_01\data\vtol_01_ext02_blue_co.paa']; this setObjectTextureGlobal [2,'\A3\air_f_exp\vtol_01\data\vtol_01_ext03_blue_co.paa']; this setObjectTextureGlobal [3,'\A3\air_f_exp\vtol_01\data\vtol_01_ext04_blue_co.paa']; Xi'an Default CSAT Green Hex this setObjectTextureGlobal [0,'\A3\air_f_exp\vtol_02\data\vtol_02_ext01_ghex_co.paa']; this setObjectTextureGlobal [1,'\A3\air_f_exp\vtol_02\data\vtol_02_ext02_ghex_co.paa']; this setObjectTextureGlobal [2,'\A3\air_f_exp\vtol_02\data\vtol_02_ext03_l_ghex_co.paa']; this setObjectTextureGlobal [3,'\A3\air_f_exp\vtol_02\data\vtol_02_ext03_r_ghex_co.paa']; CSAT Urban Hex this setObjectTextureGlobal [0,'\A3\air_f_exp\vtol_02\data\vtol_02_ext01_co.paa']; this setObjectTextureGlobal [1,'\A3\air_f_exp\vtol_02\data\vtol_02_ext02_co.paa']; this setObjectTextureGlobal [2,'\A3\air_f_exp\vtol_02\data\vtol_02_ext03_l_co.paa']; this setObjectTextureGlobal [3,'\A3\air_f_exp\vtol_02\data\vtol_02_ext03_r_co.paa']; CSAT Arid Hex this setObjectTextureGlobal [0,'\A3\air_f_exp\vtol_02\data\vtol_02_ext01_bhex_co.paa']; this setObjectTextureGlobal [1,'\A3\air_f_exp\vtol_02\data\vtol_02_ext02_bhex_co.paa']; this setObjectTextureGlobal [2,'\A3\air_f_exp\vtol_02\data\vtol_02_ext03_l_bhex_co.paa']; this setObjectTextureGlobal [3,'\A3\air_f_exp\vtol_02\data\vtol_02_ext03_r_bhex_co.paa']; Vehicles Ifrit Default CSAT this setObjectTextureGlobal [0,'\A3\soft_f\mrap_02\data\mrap_02_ext_01_co.paa']; this setObjectTextureGlobal [1,'\A3\soft_f\mrap_02\data\mrap_02_ext_02_co.paa']; //TURRET this setObjectTextureGlobal [2,'\A3\data_f\vehicles\turret_opfor_co.paa']; CSAT Green Hex this setObjectTextureGlobal [0,'\A3\soft_f_exp\mrap_02\data\mrap_02_ext_01_ghex_co.paa']; this setObjectTextureGlobal [1,'\A3\soft_f_exp\mrap_02\data\mrap_02_ext_02_ghex_co.paa']; //TURRET this setObjectTextureGlobal [2,'\A3\data_f_exp\vehicles\turret_ghex_co.paa']; Strider Default AAF this setObjectTextureGlobal [0,'\A3\soft_f_beta\mrap_03\data\mrap_03_ext_indp_co.paa']; //TURRET this setObjectTextureGlobal [1,'\A3\data_f\vehicles\turret_indp_co.paa']; NATO Sand this setObjectTextureGlobal [0,'\A3\soft_f_beta\mrap_03\data\mrap_03_ext_co.paa']; //TURRET this setObjectTextureGlobal [1,'\A3\data_f\vehicles\turret_co.paa']; Prowler Default Black this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_01\data\nato_lsv_01_black_co.paa']; this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_01\data\nato_lsv_02_black_co.paa']; this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_01\data\nato_lsv_03_black_co.paa']; Dazzle Tropic this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_01\data\nato_lsv_01_dazzle_co.paa']; this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_01\data\nato_lsv_02_olive_co.paa']; this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_01\data\nato_lsv_03_olive_co.paa']; Olive this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_01\data\nato_lsv_01_olive_co.paa']; this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_01\data\nato_lsv_02_olive_co.paa']; this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_01\data\nato_lsv_03_olive_co.paa']; Sand this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_01\data\nato_lsv_01_sand_co.paa']; this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_01\data\nato_lsv_02_sand_co.paa']; this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_01\data\nato_lsv_03_sand_co.paa']; Qilin Default Black this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_02\data\csat_lsv_01_black_co.paa']; this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_02\data\csat_lsv_02_black_co.paa']; this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_02\data\csat_lsv_03_black_co.paa']; CSAT Arid Hex this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_02\data\csat_lsv_01_arid_co.paa']; this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_02\data\csat_lsv_02_arid_co.paa']; this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_02\data\csat_lsv_03_arid_co.paa']; CSAT Green Hex this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_02\data\csat_lsv_01_ghex_co.paa']; this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_02\data\csat_lsv_02_ghex_co.paa']; this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_02\data\csat_lsv_03_ghex_co.paa']; 4 Link to post Share on other sites
Sean 883 Posted September 19, 2017 Share Posted September 19, 2017 Thanks for this. I can see that you put a lot of time into this. I will add these into the Vehicle Customs at the traders when I get time. The website stuff is taking it all at the moment 1 Link to post Share on other sites
AGR0- 11 Posted September 19, 2017 Author Share Posted September 19, 2017 No worries, it's quite nice and refreshing to have a clean and professional looking forums! 1 Link to post Share on other sites
Sean 883 Posted September 19, 2017 Share Posted September 19, 2017 @ewanc said he will give it ago at adding these tomorrow. So expect these in soon :) Link to post Share on other sites
AGR0- 11 Posted September 19, 2017 Author Share Posted September 19, 2017 Sounds great! :) I will see if I find any more paint jobs for the more armed versions of the Vanilla Arma 3 vehicles that you guys have on the server. Will post them in the comments here when/if I find anything. 1 Link to post Share on other sites
Conzole 232 Posted September 19, 2017 Share Posted September 19, 2017 (edited) And also we have been thinking about creating our own modpack which then we will be adding in a lot of cool and non vanilla skins in if we get the permission from owners to use some things. Edited September 19, 2017 by ewanc Link to post Share on other sites
Vaas 1 Posted September 19, 2017 Share Posted September 19, 2017 sounds good brother Link to post Share on other sites
AGR0- 11 Posted September 19, 2017 Author Share Posted September 19, 2017 That would open up a lot of neat possibilities! Link to post Share on other sites
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